The Castle Gate

Castle Gate
(Credit to Chris for most of the work)



Physical Description / Layout
The gate is a majestic and daunting, tall portcullis situated at the forefront of the castle. From this location many sounds of the townlike interior blend with the bustling of imperial guard troops from the nearby barracks. The castle is surrounded by a moat, which can be crossed via a drawbridge which is down. There are two gates – one on each side of the drawbridge. The one on town’s side is open, with no guards posted. The one at the castle isn’t, however and will require other means to get through. There is a narrow strip of land that goes around the castle wall to the East and wraps around the castle wall. This leads to a secret rear entrance where the player can find some loot if not with a faction yet (but wont be able to get inside unless he becomes parts of a faction or on Day 0).

Mood, Lighting, Look & Feel
The castle is expansive, situated remotely in a grassy, wooded area, and surrounded by a moat (even though this image has none). The castle should give the player pause at its sheer size, but should not appear either menacing or dangerous. The outside area is relatively peaceful.

Important Locations
The Gate The player gets their first taste of the castle as they wander upon an impenetrable, seemingly unattended gate. The player will not be able to enter through the gate unless on a quest from the Nihilists, where he will receive keys to open the gate and walk through. If on the Society quest, the player will be given a bomb to set on the gate to gain access. The monastery will give the player a key to a secret entrance at the back of the castle that leads to the gardens.

Rear Entrance The rear entrance is at the end of the extreme east end of the narrow strip of land and will require a special key to open which the monastery will provide. The rear entrance will lead to a sub-area that’s fairly short and is essentially a sewers stretch with a few giant rats and other creatures to deal with.

Major Events
None.