The Dungeon and Digsite

Dungeons & Dig Site
(Credit to Chris for most of the work) [[Media:Digsite1.jpg]] [[Media:Digsite2.jpg]] [[Media:Digsite3.jpg]] [[Media:Digsite4.jpg]]

''This place reeks of echoing loneliness. Unintelligible noises resound throughout the winding coridoors at sparse intervals. It is pitch dark. Savage machinery of all kinds can be found in these abandoned mines. The faint sound of water can be heard in the distance as you enter through the dungeon.''

Physical Description / Layout


The earlier map will be used again – however this time the areas will be limited to L16, L17, L18, L19, L20, L21, L22. The main dig site will be located at. However, the section leading from the L21-L18 corridor is freshly dug and thus a raw cave. Otherwise the entire area is your typical castle dungeon in terms of torture implements, jail cells and such. There will be several corridors leading off from the Dungeons into various other directions, but will be blocked off to the player.

Mood, Lighting, Look & Feel
If the bunkers are creepy, the dungeons and dig site should be terrifying. The player should experience the following sensations:

•	Solitude •	Little knowledge of surroundings •	Sensation of being watched or hunted (ideally both) •	Occasional perception of something unseen (through noises or minor visual cues) •	Uncertainty over whether any of the creatures here are real, or imagined

The closer the player gets to the dig site, the more noticeably the light around him begins to get smaller and smaller. The player can get a torch over here which will increased the illumination – but not by much. When at the dig site itself, all torches fail and the player’s visibility is limited.

Important Locations
The Waterfall (L17) This room plays on the fears of the player more directly than any other. As he approaches the river, there should be a strong sense of rushing water in the darkness, and a feeling of being very, very small in comparison to the strength of the river. As you stand there, you can barely make out a pair of eyes looking back at you. Perhaps they are just a pair of dots in the light. Then, the longer you wait there, the more dots appear until you can see vaguely over a dozen shapes shambling in the darkness beyond the river.

Should the player remain here long enough, though, several worms (or similar monsters) will appear from beyond his vision and start to converge on his position, attacking him. Individually they aren’t a match for him, but collectively they will overwhelm him eventually and basically try to block his retreat.

The Dig Site

The dig site is basically large amounts of digging tools, machinery, scaffolding, bedrolls and other signs of occupancy around a single, large pit. There is a crane / elevator that goes down the pit which acts as the transition between the dig site and Abyss.

Major Events
None